AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Europe Q4 2021
Explore the performance of the top 5 slime games on Android in Europe during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on the Android platform in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared according to Sensor Tower data.
Goo: ASMR Slime Simulator by EXOMIND saw a decline in weekly downloads, starting at approximately 46K at the beginning of October and dropping to around 556 by the end of December. The weekly revenue also followed a downward trend, peaking at $1.7K at the end of September and ending the year at about $775. Active users mirrored this decline, falling from nearly 70K to 9.4K over the same period.
Super Slime Simulator: DIY Art from Dramaton maintained a relatively stable performance. Weekly downloads started at around 75K in late September, saw a peak of 104K in late October, and ended the quarter at roughly 83.6K. Revenue was fairly consistent, fluctuating between $117 and $276, with active users ranging from 439K to 510K, showing a slight increase towards the end of December at 453K.
Fluid - Trippy Stress Reliever by DoGreat Technologies had modest engagement, with weekly downloads generally under 100, peaking at 92 in late September and ending at 89 by the end of December. Revenue was minimal, mostly staying below $100 per week, except for a spike to $119 in the last week of December.
Slime Games for Teens from Kids Food Games Inc. saw an increase in weekly downloads, starting at around 1.5K in late September and reaching a peak of 7.5K in early December before stabilizing at approximately 4K. Revenue showed a steady rise, from $9 in mid-October to a peak of $38 in mid-December. Active users followed a similar upward trend, growing from 15K to 22.7K by early December, before slightly declining to 19.9K at the end of the year.
Virtual Slime by Cider Software LLC experienced lower engagement compared to the other apps. Weekly downloads were low, peaking at 941 in early October and dropping to around 58 by the end of December. Revenue was minimal, with only occasional peaks, such as $22 in mid-October.
Overall, the performance of these slime games on the Android platform in Europe varied significantly, with some showing steady engagement while others experienced declines. For more detailed insights, visit Sensor Tower.